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Showing posts with the label ELF

Summer in Review

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Hello! My name is Elli Peacock and I have spent the past three months working on a GSoC project to enable the creation of single file, self contained executables for Perl 6. If you would like to look at the code for my contributions, you can check them out on the  self-contained-executable branch of NQP.   As the summer comes to an end, I thought it would be appropriate at this point to summarize what I have accomplished so far, and what additional capabilities I would like to add in the future. There were four major phases to this project: generating ELF files (May/June), handling bytecode directly (July), adding the --compile capabilities to NQP (July), and enabling the use of modules (August). In this post, I will start with the original premise of my project, go over the highlights from the four major phases of work, and then discuss what improvements that would be nice to make in the future. I will also touch on my general experience in the GSoC and my experience worki...

Hello World!

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News on the GSOC project! I've been able to get "Hello world!" working! Here are my notes on the process of getting it to this point. Figuring Out the Right Approach On Sunday, I had a discussion on #moarvm with mornfall , nine , and brrt about the path forward I suggested in last week's update. Mornfall pointed out that replacing _start would likely be way more headache than it was worth. They instead suggested using objcopy to convert a text file containing the MBC bytecode into a .o file (also called relocatable ELF file), and then writing a small C program which invokes MoarVM using the bytecode packaged in the .o file. This is essentially the approach I used for my first attempt, with a few tweaks. As pointed out by nine, it currently isn't possible to directly call moar and have it execute MBC. If you try, you'll be greeted with this error message: Nine mentioned  that there is good deal of necessary setup that is done when perl6 is calle...

Building an ELF File

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This is the next installment in my GSoC project! This week, attempting to make an ELF file! The most useful resource for me in working on this bit (besides the always helpful Linkers & Loaders by Levine) has been this  hello world ELF tutorial  which has you generate an ELF executable file and then walks you through some of its components. If you want a more general overview of ELF files before diving into the nitty gritty of that tutorial, I recommend  this guide . It doesn't go as in depth, but is a bit easier to read than the tutorial and gives you enough information to follow along easily with the next bits without having to look through an ELF file yourself. My initial approach was to use the .interp section to call perl6 to interpret arbitrary source code included in the .text section, rather than using the system's standard loader, ld-linux.so. This approach did not wind up working, but the method used to create the ELF header and program section headers wi...

The Linker for Perl 6

As mentioned in my last post, I'm working on making a linker for Perl 6 user programs as part of the Google Summer of Code. I'll be making weekly progress updates here explaining what I've done and  In this post, I'm going to cover why a linker is useful/what a linker is, how I'm approaching the project, and what progress I've made so far. I'm learning a lot of this as I go, so if you see something that's confusing or incorrect, please let me know so I can fix it! What does a linker do? The TLDR version is that a linker is what takes all the object files generated by compilation, resolves the calls to functions in libraries and other files, and combines them into a single executable file. Being able to generate this single executable file is extremely useful as it means that once the program has been "translated" from whatever language it was written in into bytecode and grouped into an executable order, you can run that program over and ...